![]() The base management owes much to the original X-Com, but also to Kojima Productions' masterful Metal Gear Solid: Peace Walker and its Mother Base. This combination of genres is unusual even 18 years later, but works because of the multiple ways the two worlds intersect - the most obvious and irresistible through-line being how the XCOM troops evolve over time, from standard-issue grunts to plasma-wielding psychic warriors in cloaking suits, depending on how research and manufacturing are juggled. You play as the Commander of the eponymous task force set up to defend Earth from a new extraterrestrial threat, responsible for both the organisation's overall management and directing the ground battles. Re-imagining? Remake? Whatever it is, XCOM brings back and revitalises a classic. ![]() ![]() XCOM absorbs you into a universe of Tonka toy soldiers and B-movie science-fiction, a rich and smartly streamlined strategy experience that's a hell of a credit to the design of the 1994 original. I know it's Big Game season, but this is so good I've chalked up 43 hours in four days and want more in the near future.
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